![]() There are plenty of levels in Zombie Derby 2 It completely dampens the enthusiasm for playing them. You’re upgrading a redundant vehicle, and we can only imagine it’s for completionists who want to three-star older levels. You can only play these levels with a particular car, and that car will be one you’ve long since left behind. But someone has turned up in the middle of the night and applied a clamp. The differing objectives offer just enough difference in gameplay, too. It’s a neat little structure, since you can technically dabble in them as much as you like. ![]() These have fun objectives – popping pumpkins or delivering presents – and completing them nets you a fuel upgrade for a car. But there are also numerous optional levels, spinning off from the main path. There are ‘golden path’ levels which are your main objective, and each one hides a new car to unlock and upgrade. In the first game, there was a ladder to climb, and you’d climb that ladder in fits and starts, as you would upgrade and buy cars in the hope that – finally – you had enough torque to beat a particularly sticky level. ![]() The grind is here too, as it was with Zombie Derby: Pixel Survival, but just delivered in a different way. We were always building for the future, conserving what we had. As soon as you get something positive out of your vehicle, you are moving on, and we rarely – if ever – reached a point in the game where we felt we could let loose. Upgrade your car, truck or combine harvester and you will eventually reach its cap. It isn’t making us flick our tongue out and do the demon horns. You end up throttling the enjoyment, because it will pay off with more enjoyment later (once you buy that killer wheel upgrade, you see). You want to be surging off ramps, pirouetting through zombies in a spray of giblets. There’s a problem there: conserving resources isn’t all that fun. You can get more thrills from pushing a trolly around a Tesco car park. But otherwise, these are plain old levels with the odd dip and jump. There are loop-the-loops, which push you to speed up beforehand, and it’s possible to dip or lift your nose during a jump to land better, retaining some speed. None of the obstacles push Zombie Derby 2 into Trials HD territory, though, which is a small shame. And a snow plough will send enemies rag-dolling away, giving us Carmageddon flashbacks. Nitros, again bought and upgraded, give you the acceleration needed to clear a ramp or steep gradient. A machine gun with limited ammo can be tapped to kill bosses, or clear out an explosive barrel that would have slowed you down punitively. You have counter-measures, bought and upgraded via a garage between levels. It’s not just about running them all over. There are obstacles too, with crates and barrels continuing the slowing-down theme, as well as jumps, ramps, mines and mini zombie-bosses who invite you to ram them, the absolute units that they are. Regardless, you get points and coins for how many of them that you slaughter, with bonuses for killing lots in a row, obliterating them at speed, or landing on many at once. Small zombies slow your car imperceptibly – you can almost ignore that they exist – while bigger zombies can jolt your car to a stop if you don’t speed up beforehand. Upgrade them with sweet new stuff, guns, and nitro boosts.Ĭomplete campaign levels and find out where this story leads.Ĭountless, varied locations, from snowy mountains to desert flats.You start on the left of a 2.5D track, and immediately start splattering zombies on your windshield. □Crush zombies and blow through □obstaclesĭozens of different types of zombies and obstacles await.Īn ice-cream truck, a buggy, even a tank! Eradicating zombies has never been so colorful, exciting, and engaging before. Experience the zombie apocalypse like you’ve never seen it before. Smash your way through hordes of zombies and countless obstacles in a rip-roaring racing arcade. Get into the driver’s seat and put the pedal to the metal! The next part in the legendary Zombie Derby series is already here!
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